Difference between revisions of "Nintendo Power Magazine"

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A video-game oriented magazine that has given [[Sonichu]] a substantial amount of press coverage.
'''''Nintendo Power''''' was a magazine devoted to promoting [[Nintendo]]'s video games, consoles, and so on and so forth, as well as providing cheat codes, strategy guides, sneak peeks at upcoming releases, and anything else one might want to know about Nintendo products. It gave [[Chris]] and [[Sonichu]] their first glimpses of substantial coverage.
[[Image:003-NPSon.jpg|thumb|right|Chris's terrific homemade cover.]]


[[Image:Nintendochris.JPG|thumb|right|Chris's letter to Nintendo Power.]]
Even though dozens of fans were featured in every issue in some form (fan art, fan mail, etc.), Chris firmly believes making into the magazine is an honor of the highest degree, and that the people over at the magazine actually remembered who he was from the five minutes of fame he had years ago. He also appears to believe that being featured in the magazine is a one way ticket to getting a job with Nintendo.


==The Nintendo Power Letter==
It was first self-published by Nintendo of America, before switching to Future US in 2007. In [[December 2012]], the magazine ceased publication.


Chris dedicates his March/April 2004 [''sic'']<ref>Technically, it was 2005 but Chris never noticed that he had been getting the year wrong until Sonichu's News Dash #10, in May/June 2005.</ref>  issue to his Nintendo Power letter, describing it as a "free personal ad", saying:
==The hand-drawn magazine==
{{main|Homemade Nintendo Power magazine}}


<blockquote>I, Christian Weston Chandler, have sent an E-Mail to Nintendo Power’s “Players’ Pulse” section on January 9, 2005, in response to Nintendo DS’s Sprung game (scanned pages shown above). After receiving my copy of the April, 2005 issue, I was pleasantly surprised to find my E-Mail printed in the “Players’ Pulse” section, with the screen shot (shown to the bottom-right), which I find very appropriate to my current situation. The girl on top says, “YOU BETTER GET OUT OF HERE BEFORE MY BOYFRIEND KICKS YOUR ***!” Although, there are a couple of fixes to mend in their print out: the fear I was referring to should be “NOVIOPHOBIA,” not “NOIOPHOBIA.” Also, since February 24, 2005, I am now 23-years old, and I am looking for an 18-23-year old, Boyfiend-Free, Datable Girl whom I can love and trust. Also, a little time after using the teachings of Sprung, my fear came back like a boomerang.</blockquote>
Chris maintained constant mail contact with the magazine. One of his letters was about a dream he had where Sega made a [[Sonic]] game for the Game Boy. Chris then [[Homemade Nintendo Power magazine|freaking hand-drew his own issue of Nintendo Power]]. With pencils, marker, and printed-out, cut-and-pasted text, detailing how Sonic arbitrarily transferred to Nintendo consoles to release a trio of Sonic games. That are direct copies of existing Mario games. It's every bit as pathetic as it sounds. Notably, it's Chris's first major attempt at [[Sonichu (comic)|slavishly recreating a commercial product by hand]], as well as the first appearance of [[Bionic]] the Hedgehog.


The text of the letter:
==The ''Sprung'' letter==
Chris has had better luck with Nintendo correspondence as the years went by. Most infamous was his letter to Nintendo about how ''[[Sprung]]'', a pseudo-dating-sim for the DS, helped him get over his fear of girls with boyfriends. For about five minutes. Yes, once again, exactly as pathetic as it sounds.
===Transcript===


{{quotebox|
{{quotenews|'''DS Equals Dating Service'''
“I recently purchased a Nintendo DS and a copy of Sprung.  I originally bought the game, because I needed some lessons on what to say to, or do for, a girl.  To make a long story short, I developed a fear that all the pretty girls are already paired up with a boyfriend.  I’ve dubbed this social phobia, Noviophobia, after the Spanish word for boyfriend.  Anyway, before Sprung, I was afraid to approach most wome (FYI, I’m 22-years old).  I tried to silently attract a boyfriend-free girl, mostly with signs, for over one year and four months.  Then Sprung provided me with general things to say and do, so I felt more confident.  When I tried my new-found expressions from the dating simulator, I forgot my fear of the infinitely high boyfriend factor, and I met a couple of lady friends with whom I feel more comfortable.  So thank you, Nintendo and Ubisoft, for the dating advice that this frustrated virgin needed."
<br>
<br>Christian C.
<br>Via the Internet}}


{{Template:Stub}}
I recently purchased a Nintendo DS and a copy of Sprung. I originally bought the game, because I needed some lessons on what to say to, or do for, a girl. To make a long story short, I developed a fear that all the pretty girls are already paired up with a boyfriend. I’ve dubbed this social phobia, Noviophobia, after the Spanish word for boyfriend. Anyway, before Sprung, I was afraid to approach most women (FYI, I’m 22-years old). I tried to silently attract a boyfriend-free girl, mostly with signs, for over one year and four months. Then Sprung provided me with general things to say and do, so I felt more confident. When I tried my new-found expressions from the dating simulator, I forgot my fear of the infinitely high boyfriend factor, and I met a couple of lady friends with whom I feel more comfortable. So thank you, Nintendo and Ubisoft, for the dating advice that this frustrated virgin needed.


==See Also==
Christian C.
*[[Sprung]]
*[[Homemade Nintendo Power magazine]]


Via the Internet}}
==The Animal Crossing documentary==
Chris also got some airplay in Nintendo Power for his jaw-dropping [[Animal Crossing Documentary|video about his daily life in ''Animal Crossing'']]. ''Nintendo Power'' heaped praise upon the terrible little Let's Play, focusing more on Chris's character Sonichu (gee, what a surprise) and his in-game accomplishments than the lonesome manchild behind the mask or why he was called Sonichu. Nonetheless, Chris took this as a great stride forward in his quest to achieve video game superstardom without having to exert any effort or develop any kind of skill. Pathetic? Yes, you've picked up on the pattern.
===Transcript===
{{quotenews|'''Sonichu’s Cwcville Documentary'''
Simply amazing. There’s no other way to describe what we received from Sonichu of Cwcville—a full video documentary that walked us through his daily life. His opulent manor contained every manner of furniture. Cwcville’s landscape was filled to the bursting point with all the animals who’d moved to his well-tended town. And Sonichu has customized everything about his town—even many villagers have followed his bold trends, wearing the patterns he has created!
''(Image captions:)''
Sonichu has packed the museum with his fads—its bug collection is hopping.
He often visits Sonichu Island to bring its high-value coconuts to town.
And he uses the spare hut on the island to store his huge collection of oddities.
Cwcville is brimming with Sonichu’s patterns, including the popular Poké Ball.}}
It seems incredible, but someone was actually paid to watch Chris's video for an hour and then write about it. Note that many of the unique achievements mentioned are actually basic functions of the game any six year old can discover.
==Gallery==
<gallery>
File:390-NPVol179.jpg|A scrapbook image.
File:394-NPVol190.jpg|Another scrapbook image
File:393-CWCSprung.jpg|Now if only the women weren't afraid of him...
File:Nintendochris.JPG|Chris explains that he has "[[noviophobia|noviophobia]]" [sic].
File:389-CWCSchuCross.jpg|Yay!
</gallery>
==See also==
*[[Animal Crossing Documentary]]
*[[Homemade Nintendo Power magazine|Homemade ''Nintendo Power'' magazine]]
*''[[Sprung]]''


[[Category:Video Games]]
[[Category:Video Games]]
==Notes==
<references/>

Latest revision as of 22:19, 23 October 2015

Nintendo Power was a magazine devoted to promoting Nintendo's video games, consoles, and so on and so forth, as well as providing cheat codes, strategy guides, sneak peeks at upcoming releases, and anything else one might want to know about Nintendo products. It gave Chris and Sonichu their first glimpses of substantial coverage.

Even though dozens of fans were featured in every issue in some form (fan art, fan mail, etc.), Chris firmly believes making into the magazine is an honor of the highest degree, and that the people over at the magazine actually remembered who he was from the five minutes of fame he had years ago. He also appears to believe that being featured in the magazine is a one way ticket to getting a job with Nintendo.

It was first self-published by Nintendo of America, before switching to Future US in 2007. In December 2012, the magazine ceased publication.

The hand-drawn magazine

Main article: Homemade Nintendo Power magazine

Chris maintained constant mail contact with the magazine. One of his letters was about a dream he had where Sega made a Sonic game for the Game Boy. Chris then freaking hand-drew his own issue of Nintendo Power. With pencils, marker, and printed-out, cut-and-pasted text, detailing how Sonic arbitrarily transferred to Nintendo consoles to release a trio of Sonic games. That are direct copies of existing Mario games. It's every bit as pathetic as it sounds. Notably, it's Chris's first major attempt at slavishly recreating a commercial product by hand, as well as the first appearance of Bionic the Hedgehog.

The Sprung letter

Chris has had better luck with Nintendo correspondence as the years went by. Most infamous was his letter to Nintendo about how Sprung, a pseudo-dating-sim for the DS, helped him get over his fear of girls with boyfriends. For about five minutes. Yes, once again, exactly as pathetic as it sounds.

Transcript

DS Equals Dating Service

I recently purchased a Nintendo DS and a copy of Sprung. I originally bought the game, because I needed some lessons on what to say to, or do for, a girl. To make a long story short, I developed a fear that all the pretty girls are already paired up with a boyfriend. I’ve dubbed this social phobia, Noviophobia, after the Spanish word for boyfriend. Anyway, before Sprung, I was afraid to approach most women (FYI, I’m 22-years old). I tried to silently attract a boyfriend-free girl, mostly with signs, for over one year and four months. Then Sprung provided me with general things to say and do, so I felt more confident. When I tried my new-found expressions from the dating simulator, I forgot my fear of the infinitely high boyfriend factor, and I met a couple of lady friends with whom I feel more comfortable. So thank you, Nintendo and Ubisoft, for the dating advice that this frustrated virgin needed.

Christian C.

Via the Internet

The Animal Crossing documentary

Chris also got some airplay in Nintendo Power for his jaw-dropping video about his daily life in Animal Crossing. Nintendo Power heaped praise upon the terrible little Let's Play, focusing more on Chris's character Sonichu (gee, what a surprise) and his in-game accomplishments than the lonesome manchild behind the mask or why he was called Sonichu. Nonetheless, Chris took this as a great stride forward in his quest to achieve video game superstardom without having to exert any effort or develop any kind of skill. Pathetic? Yes, you've picked up on the pattern.

Transcript

Sonichu’s Cwcville Documentary

Simply amazing. There’s no other way to describe what we received from Sonichu of Cwcville—a full video documentary that walked us through his daily life. His opulent manor contained every manner of furniture. Cwcville’s landscape was filled to the bursting point with all the animals who’d moved to his well-tended town. And Sonichu has customized everything about his town—even many villagers have followed his bold trends, wearing the patterns he has created!

(Image captions:)

Sonichu has packed the museum with his fads—its bug collection is hopping.

He often visits Sonichu Island to bring its high-value coconuts to town.

And he uses the spare hut on the island to store his huge collection of oddities.

Cwcville is brimming with Sonichu’s patterns, including the popular Poké Ball.

It seems incredible, but someone was actually paid to watch Chris's video for an hour and then write about it. Note that many of the unique achievements mentioned are actually basic functions of the game any six year old can discover.

Gallery

See also