Difference between revisions of "Template:Chris and text"

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'''Business''': [[Chris and brand loyalty|Brand loyalty]] • [[Chris and business|Business]] • [[Chris and copyright|Copyright]] • [[Chris and money|Money]] • [[Chris and negotiation|Negotiation]] • [[Chris and work|Work]]
'''Business''': [[Chris and brand loyalty|Brand loyalty]] • [[Chris and business|Business]] • [[Chris and copyright|Copyright]] • [[Chris and money|Money]] • [[Chris and negotiation|Negotiation]] • [[Chris and work|Work]]


'''STEM + Health''': [[Chris and health|Health]] • [[Chris and the Internet|The Internet]] • [[Chris and science|Science]] • [[Chris and sex|Sex]] • [[Chris and television|Television]] • [[Chris and video games|Video Games]]
'''STEM + Health''': [[Chris and drugs]] • [[Chris and health|Health]] • [[Chris and the Internet|The Internet]] • [[Chris and science|Science]] • [[Chris and sex|Sex]] • [[Chris and television|Television]] • [[Chris and video games|Video Games]]


<noinclude>{{usage|1=This is a metatemplate used to display the links in the [[Template:Chris and|Chris and]] Template. The format for using this template is as follows:<br />
<noinclude>{{usage|1=This is a metatemplate used to display the links in the [[Template:Chris and|Chris and]] Template. The format for using this template is as follows:<br />

Revision as of 22:23, 23 November 2020

Introduction

Psyche: CopingManipulationMental healthcareNostalgiaReality

Personality: AngerEgoHypocrisyKindnessRemorseStress

Expression: ArtCamerasCensorshipEnglishFashionLanguageMusicOratorySpanishWriting

Society: ContestsDeathGenderThe LawPoliticsRaceReligionSexualitySocialization

Business: Brand loyaltyBusinessCopyrightMoneyNegotiationWork

STEM + Health: Chris and drugsHealthThe InternetScienceSexTelevisionVideo Games

Usage

These usage notes will not be included in articles bearing this template.

This is a metatemplate used to display the links in the Chris and Template. The format for using this template is as follows:

{{Chris and text}}

- Displays:Introduction

Psyche: CopingManipulationMental healthcareNostalgiaReality

Personality: AngerEgoHypocrisyKindnessRemorseStress

Expression: ArtCamerasCensorshipEnglishFashionLanguageMusicOratorySpanishWriting

Society: ContestsDeathGenderThe LawPoliticsRaceReligionSexualitySocialization

Business: Brand loyaltyBusinessCopyrightMoneyNegotiationWork

STEM + Health: Chris and drugsHealthThe InternetScienceSexTelevisionVideo Games