Difference between revisions of "Talk:Sonichu (game)"
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(Heh, Llort read my mind a few weeks ago :3) |
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*Plead to ask fans to ask for Sonichu game | *Plead to ask fans to ask for Sonichu game | ||
*His ideas for the game | *His ideas for the game | ||
*If possible, list some noteworthy fangames | |||
==Sonichu Alpha== | ==Sonichu Alpha== |
Latest revision as of 18:53, 3 November 2017
To do
- History of Chris wanting a game
- This is something that needs to be delved in, see if we can make some sort of a rough outline of history. It's good so far but it's neglecting the fact that Chris has moved from a game about Sonichu to a game about himself where Sonichu is a minor character at best, because Chris thinks that playing a game with him would be far more interesting. --Champthom 22:25, 18 June 2009 (CEST)
- offer by Miyamoto
- Pics of ads from comics
- Plead to ask fans to ask for Sonichu game
- His ideas for the game
- If possible, list some noteworthy fangames
Sonichu Alpha
I've put out a bounty for the Jay Z e-mails, which will help fill in some of the gaps about the Sonichu game. Believe it or not, from what I recall, the intent was to get Chris to talk about Sonichu and Rosechu being in Animal Crossing but Chris started to assume it was to make his game Christian Weston Chandler's Adult Chronicles. Seriously. --Champthom 20:13, 26 May 2009 (CEST)
Some Source Material
Right now, the summary says that Chris never laid out any concrete plans for the game. Not true. Everyone who wants to improve this page should check out Captain's Log, Stardate August 28th, 2008, which is 12 straight minutes of Chris rambling about his plans for this most zappin' of vaporware. Llort 03:45, 19 June 2009 (CEST)
- Now that Dr Girlfriend has worked so much of that video's transcript into this page, I must say that I still can't believe how much Chris says "uh" in that video. Transcribing it accurately was a waking nightmare. Llort 05:40, 19 June 2009 (CEST)
- Maybe I just phrased it badly... What I was trying to say that Chris hasn't made any solid plans about things that usually go into game design. He has said what characters he plans to use and what they're going to do in the games, but he hasn't told us how he thinks the games should play like. Yeah, you get to play as Bubbles, and we're going to put in "water levels" for her, but what can we tell about the game besides blatantly obvious things like that? Has he ever outlined his grand plans of using Pokémon attacks in what I imagine is a 3D Sonic variation? Or am I just doing the thinking for him here? --wwwwolf (wake me when you need me) 09:40, 19 June 2009 (CEST)