Difference between revisions of "Talk:The Wall of Originals"

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Well, just that there's a shitload of annoying randomness in his cards. At the same time, though, the actual Pokemon TCG is just as bad about this, at least back in the day, so there you go.
Well, just that there's a shitload of annoying randomness in his cards. At the same time, though, the actual Pokemon TCG is just as bad about this, at least back in the day, so there you go.
[[User:Yoshi348|Yoshi348]] 19:41, 11 November 2009 (CET)
[[User:Yoshi348|Yoshi348]] 19:41, 11 November 2009 (CET)
It's enough to make you wonder if "Chris and randomness" is worthy of a page, considering how often "randomness" comes up in his speech, stories, game design (such as it is), etc.  He loves randomness like the woman he'll never get. [[User:Ensign disposable|Ensign disposable]] 21:12, 11 November 2009 (CET)

Revision as of 16:12, 11 November 2009

The Wall of Originals Gallery Project

I have an idea - see this pic? Let's try and identify every card from there, find it, and then post it into a gallery so we sort of have a virtual Wall of Originals that you can see. --Champthom 18:50, 20 October 2009 (CEST)

Also, to do

I think in the Kacey call, Chris babbles on about this and is fucking ecstatic that a woman cares about his shitty homemade cards. --Champthom 18:52, 20 October 2009 (CEST)

The wall

notes: there are many duplicate cards (hand drawn/computerized) and there's an entire column cut off from the picture (checked either by file name or looking at the bra pic and comparing the cards. ell o ell) Clydec 20:18, 20 October 2009 (CEST)


Coin Flipping

Every single card requires a coin flip. Or two. Or three. Every single one. Okay, not every single one, but several cards have multiple abilities, each of which requires a coin flip, which averages out.

I'm not that into Pokemon; what is the significance of this?Skwrr 01:19, 3 November 2009 (CET)

Well, just that there's a shitload of annoying randomness in his cards. At the same time, though, the actual Pokemon TCG is just as bad about this, at least back in the day, so there you go. Yoshi348 19:41, 11 November 2009 (CET) It's enough to make you wonder if "Chris and randomness" is worthy of a page, considering how often "randomness" comes up in his speech, stories, game design (such as it is), etc. He loves randomness like the woman he'll never get. Ensign disposable 21:12, 11 November 2009 (CET)