Talk:Chris and the industry

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This is interesting, but do we really need an entire article about it? I mean, isn't there already something that hasn't been said in say, the Sonichu (game) article? Or perhaps in Sonichu (comic)? This is really interesting and I know wwwwolf started it and he knows that sort of thing, but it's too much of an essay on its own and not entirely encyclopedic and furthermore, could be incorporated elsewhere. Thoughts? --Champthom 20:00, 27 March 2010 (UTC)

  • I think this is one of the best articles I've read on here in a while. In a nutshell Chris's life ambition is to get Sonichu published as a game and a comic but expects the companies to come to him and this to all magically happen, like when he makes a Youtube video addressing someone or something and expects that person or company to watch it. This is a really good summary of how Chris's ideas will never be published, if they were publishable. --Anaconda 21:14, 27 March 2010 (UTC)
  • Chris is a strange man with curious ideas on how the society is supposed to work, that much we know. I primarily split it into an article of its own because I couldn't figure out which articles it actually belongs to. Bulk of the material here comes from Chris and art and Sonichu (game), but they really concern the same issue: Chris's notions about how the creative industries work. In other words, I just got a strange gut feeling that this is a) one of those big factors that Chris does ,and will, stumble in, and b) it's one of those things that kind of affect him generally; it's not strictly limited to the comic or the video game aspirations. If you would want to generalise the article further, perhaps this could be turned into some sort of a look at Chris's (frequently unrealistic) employment aspirations in general. I know, the "essayishness" can be a problem here - I guess I should think how to summarise some of this stuff... --wwwwolf (wake me when you need me) 23:45, 27 March 2010 (UTC)
    • There's some discussion somewhere on a talk page about publishing industry that some more information can be culled from, though I think much of it is already here. BubblegumPinkButler 23:47, 28 March 2010 (UTC)