Difference between revisions of "Animal Crossing"
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[[Image:ChrisShirtACCF.jpg|thumb|While Chris's plans to add Sonichu and Rosechu as villagers in the Wii version weren't successful, Nintendo did produce a clothes line that uncannily matches Chris's fashion sense.]] | [[Image:ChrisShirtACCF.jpg|thumb|While Chris's plans to add Sonichu and Rosechu as villagers in the Wii version weren't successful, Nintendo did produce a clothes line that uncannily matches Chris's fashion sense.]] | ||
'''''Animal Crossing''''' by [[Nintendo]] was one of [[Chris]]'s favorite games before ''[[LittleBigPlanet]]'' came out. Worldwide, the game has been released in three incarnations: ''[[Wikipedia:Animal Crossing|Animal Crossing]]'' (GameCube), ''[[Wikipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'' (DS) and ''[[Wikipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'' (Wii). | '''''Animal Crossing''''' by [[Nintendo]] was one of [[Chris]]'s favorite games before ''[[LittleBigPlanet]]'' came out. Worldwide, the game has been released in three incarnations: ''[[Wikipedia:Animal Crossing|Animal Crossing]]'' (GameCube), ''[[Wikipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'' (DS) and ''[[Wikipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'' (Wii). All of the games in the series involve the player character moving in a town populated by animals, doing random jobs for them to earn rent money, go fishing, catch bugs, fill up the art/fossil/bug/fish collections at the local museum and in general, try to make the town a happy place to live. | ||
The series obviously appeals to Chris: the milieu is a cartoony small rural town of bright happy colors, everyone in the city is nice to you, there's no violence at all, and most importantly, you're never in any hurry of doing anything. (There are rumors that the raccoon who runs the general store has mafia connections and [[I'LL BREAK YOU DEAD|will break you dead]] if you fail to pay the mortgage, but those are ''just'' rumors.) Perfect for people who [[autism|avoid prickly-wicklies because they cause distress]] and [[stress|crash into slumber if they have to do anything particularly demanding]]. | |||
The game is quite playable by actual adults, as long as you realize you are ''wasting time'' - it's truly a game where excessive enthusiasm can be safely dumped into. Aside of the special events, there's not that much to keep you interested unless you ''want'' to do repetitive things. (This has gotten a little bit better in the DS and Wii games, though.) It's not a game to play if you have, uh, say, ''Tetris'' around in some form. | The game is quite playable by actual adults, as long as you realize you are ''wasting time'' - it's truly a game where excessive enthusiasm can be safely dumped into. Aside of the special events, there's not that much to keep you interested unless you ''want'' to do repetitive things. (This has gotten a little bit better in the DS and Wii games, though.) It's not a game to play if you have, uh, say, ''Tetris'' around in some form. |
Revision as of 02:21, 2 September 2009
Animal Crossing by Nintendo was one of Chris's favorite games before LittleBigPlanet came out. Worldwide, the game has been released in three incarnations: Animal Crossing (GameCube), Animal Crossing: Wild World (DS) and Animal Crossing: City Folk (Wii). All of the games in the series involve the player character moving in a town populated by animals, doing random jobs for them to earn rent money, go fishing, catch bugs, fill up the art/fossil/bug/fish collections at the local museum and in general, try to make the town a happy place to live.
The series obviously appeals to Chris: the milieu is a cartoony small rural town of bright happy colors, everyone in the city is nice to you, there's no violence at all, and most importantly, you're never in any hurry of doing anything. (There are rumors that the raccoon who runs the general store has mafia connections and will break you dead if you fail to pay the mortgage, but those are just rumors.) Perfect for people who avoid prickly-wicklies because they cause distress and crash into slumber if they have to do anything particularly demanding.
The game is quite playable by actual adults, as long as you realize you are wasting time - it's truly a game where excessive enthusiasm can be safely dumped into. Aside of the special events, there's not that much to keep you interested unless you want to do repetitive things. (This has gotten a little bit better in the DS and Wii games, though.) It's not a game to play if you have, uh, say, Tetris around in some form.
Chris and Animal Crossing
The 24th Wedding Anniversary Special
- Main article: The 24th Wedding Anniversary Special
Chris made this video in honor of his parents' anniversary.
Animal Crossing documentary
- Main article: Animal Crossing Documentary
The Animal Crossing Documentary, featuring Chris's incarnation of Cwcville and Cwccity in GC Animal Crossing, is one of the great cinematic achievements Chris has made. Regular players of the game may notice a few things, such as the fact that while wasting time is unavoidable while playing this game, Chris is clearly wasting way too much time on this game. And that even when he fully paid his mortgage, he still had no idea how to sell multiple items at once.
Chris's Sonichu Animal Crossing cards
Chris made a bunch of character cards for GameCube Animal Crossing.
Of note is that he didn't bother to download a code generator or anything - he just copied random codes from real cards. While you can't actually add custom items in AC games, thanks to the code generators, you can easily create universal codes for Animal Crossing that have custom messages (e.g. the codes found in Nintendo's AC website used to have Nintendo Power as sender), but this space-age technology is too complicated for Chris...
Chris's Animal Crossing cards |
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Sonichu and Rosechu as characters
- Main article: Miyamoto saga
Nintendo was in negotiations with Chris to release Sonichu and Rosechu as characters on Chris's 27th birthday, but - for some mysterious reason - this plan never came to fruition. (Spoiler: trolls did it and Nintendo would never use shitty original content in their games).
Chris Chan's Animal Crossing friend codes
- City Folk: 4124-9531-8122
- Wild World: 0558-9666-5003 *bricked by yours truly*
Have fun! (note you will have to convince him to add you as well)
Gallery
Gallery |
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