Chris's room (14 Branchland Court)
The dragon's lair. Chris has spent most of his recent life in this room. Ever since he got kicked out of PVCC, the mall and the Pokémon league, he only left it to go to church. The few times when he really left his room were when the PVCC field agents managed to take him to Charlottesville's bars.
Chris's bedroom is on the second floor of his house, with two windows on the northwest wall and a smaller window (covered by The Wall of Originals) on the northeast wall. Based on Chris's video tour of his house, his cluttered room is actually spotless compared to the rest of the house, another reason why Chris may spend so much time holed up in his sanctuary.
Just like ShecameforCWC.jpg is pretty much the picture that sums up Chris's mind, his room — like most bedrooms — also sums up quite nicely a lot of the awful things about Chris:
- His incredible attachment to material posessions, as evidenced by the incredible amounts of clutter that lie in his room.
- His also incredible laziness, as evidence by the large amounts of disorganized clutter that lie on the floor, his bed and his couch.
- In contrast, notice the careful and orderly arrangement of his videogames, DVDs, trading cards, posters and toys: evidence of how they rank on his list of priorities when compared to serious stuff like work or school.
- Megan's shrine, the definite and unquestionable proof of Chris's obsession with the only person that has ever been friendly to him.
- The notoriously high presence of Pokémon, Sonic the Hedgehog and other franchises aimed at 8-12 year old kids — or in other words, people of the same mental and emotional age as Chris.
- Also, the prominent presence of Transformers, held by Chris as a symbol of manliness, are one more proof of Chris's fear of becoming a homo.
- The fact that most of his posessions are toys or video games — that is, things he can absolutely control, that always do what he wants, basically the wet dream of a manipulator.
- Finally, the fact that Chris retreats to his room whenever he feels the slightest bit of stress, his refusal to discard his detritus, and the fact that Chris has his own imaginary world called Cwcville, could possibly mean that Chris's toys are like a physical, earthly extension of his own imaginary world, thus infusing him with a sense of safety and comfort.
Images from the Pits of Hell
These images are arranged beginning at the northeastern wall of the room, going counter-clockwise. Not included here are photographs of the southeastern wall and east corner.
April 2000, as Chris was moving back in from Richmond.
Northeastern wall, near north corner. A sheet of his homemade Pokémon cards covers the window.
West corner. The bookshelf on the right is the Megan shrine.
South corner. The door leads out of the room into the hallway. In Sonichu 6, the portal leading to CWCville appears where the Dance Dance Revolution mat is hanging.