Difference between revisions of "Animal Crossing"

From CWCki
Jump to navigation Jump to search
Line 88: Line 88:
Image:291-ACWesBck.jpg
Image:291-ACWesBck.jpg
Image:292-ACWesLi.jpg
Image:292-ACWesLi.jpg
Image:293-ACWesLiBck.jpg
Image:297-ACSarah.jpg
Image:297-ACSarah.jpg
Image:298-ACSarahBck.jpg
Image:298-ACSarahBck.jpg

Revision as of 21:51, 31 August 2010

Animal Crossing for the Wii. So much for Nintendo's overly neurotic online servers to keep pedophiles away from da kidz.
Despite being only minor characters who made a cameo in the game (or so Nintendo informed Chris), Chris felt he should make a box art focusing on Sonichu and Rosechu.
File:ChrisShirtACCF.jpg
While Chris's plans to add Sonichu and Rosechu as villagers in the Wii version weren't successful, Nintendo did produce a clothes line that uncannily matches Chris's fashion sense.

Animal Crossing by Nintendo was one of Chris's favorite games before LittleBigPlanet came out. Worldwide, the game has been released in three incarnations: Animal Crossing (GameCube), Animal Crossing: Wild World (DS) and Animal Crossing: City Folk (Let's Go to the City for Eurofags) (Wii).

About Animal Crossing

All of the games in the series involve the player character moving in a town populated by animals, doing random jobs for them to earn rent money, go fishing, catch bugs, fill up the art/fossil/bug/fish collections at the local museum and in general, try to make the town a happy place to live.

The game is quite playable by actual adults, as long as you realize you are wasting time - it's truly a game where excessive enthusiasm can be safely dumped into. Aside of the special events, there's not that much to keep you interested unless you want to do repetitive things. (This has gotten a little bit better in the DS and Wii games, though.) It's not a game to play if you have, uh, say, Tetris around in some form.

Chris and Animal Crossing

The series obviously appeals to Chris: the milieu is a cartoony small rural town of bright happy colors, everyone in the city is nice to you, there's no violence at all, and most importantly, you're never in any hurry of doing anything. It's perfect for people who avoid prickly-wicklies because they cause distress and crash into slumber if they have to do anything particularly demanding.

Aside of making the following weird and puzzling video productions, he has also picked up a few nuggets of wisdom from the games. Blathers, the owl who runs the museum in the games, has the habit of rambling about things you donate to the museum, until he realizes he's boring you, at which point he usually ends the infodump with "but I digress..." Chris said he picked up this phrase from the game, yet tends to use the phrase only in writing and not when he's actually boring people to tears in other forms of communication. He has not, however, picked up some other nuggets of advice from the games (such as that if you put too much crap in the room, the floor might collapse, so the game will not let you do that).

The 24th Wedding Anniversary Special

Main article: The 24th Wedding Anniversary Special

Chris made this video in honor of his parents' anniversary. It would have been kind of cute if Chris was six at the time, but now it's just sad.

This video is highly noteworthy because it shows that Chris has created Animal Crossing characters for both Bob and Barbara. This wouldn't be exactly damning if he would have done that just for this video special, but it appears that the characters have fully decorated houses of their own... and the house loans have been fully paid up (signified by the statues in front of the train station). Fully paying up the house loan takes an incredibly long time in game - and this video shows that he's done it at least four times, and probably more times in other cities in other memory cards.

Animal Crossing documentary

Main article: Animal Crossing Documentary

The Animal Crossing Documentary, featuring Chris's incarnation of Cwcville and Cwccity in GC Animal Crossing, is one of the great cinematic achievements Chris has made. Regular players of the game may notice a few things, such as the fact that while wasting time is unavoidable while playing this game, Chris is clearly wasting way too much time on this game. And that even when he fully paid his mortgage, he still had no idea how to sell multiple items at once.

Sonichu and Rosechu as characters

Main article: Miyamoto saga

Nintendo was in negotiations with Chris to release Sonichu and Rosechu as characters on Chris's 27th birthday, but - for some mysterious reason - this plan never came to fruition. (Spoiler: trolls did it and Nintendo would never use shitty original content in their games).

In Chris's and Trolls' vague ideas, Sonichu and Rosechu would appear in the village as special characters, downloaded through WiiConnect24 and leave later unless WiiConnect24 is turned off. Chris is apparently oblivious to the fact that one doesn't "undownload" things; any previously downloaded custom code can kill itself on a whim without any external authorization from Nintendo's Central Bureau for Traumatizing Children. Had Nintendo programmed such functionality in the game, it would still clean up the town when the game is loaded. (How does Chris think the special events in the game work? Magic?)

Chris's Sonichu Animal Crossing cards

Chris made a bunch of character cards for GameCube Animal Crossing.

Of note is that he didn't bother to download a code generator or anything - he just copied random codes from real cards. While you can't actually add custom items in AC games, thanks to the code generators, you can easily create universal codes for Animal Crossing that have custom messages (e.g. the codes found in Nintendo's AC website used to have Nintendo Power as sender), but this space-age technology is too complicated for Chris...

Chris's Animal Crossing cards

Chris Chan's Animal Crossing friend codes

  • City Folk: 4124-9531-8122
  • Wild World: 0558-9666-5003 *bricked by yours truly*

Have fun! (note you will have to convince him to add you as well)

Gallery

See also