Difference between revisions of "Sonichu (game)"
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Firstly, it takes effort to sift through idea piles and they can't give equal amount of thought on the bazillion ideas fans send them. While the game companies ''do'' listen to their fans, they usually just want to know if the time is ripe for something they've been planning to do. (For example, no doubt a big part of the reason why the newer ''Fire Emblem'' games got worldwide release was because the fans of Marth and Roy from ''Super Smash Bros. Melee'' were wondering aloud "why the hell isn't Nintendo releasing these games outside of Japan?") They most certainly don't generally have the capability of starting a whole new game project just because someone asks. If the game companies respond by saying, as Chris so [[Homemade Nintendo Power magazine|eloquently put]], "rocks in his head", then you probably don't get a slice of their previous time for making a second impression. Simply put, Chris thinks that even when the companies aren't busy with other projects, they still have time to think of ''his'' grandiose ideas ''and those things only''. | Firstly, it takes effort to sift through idea piles and they can't give equal amount of thought on the bazillion ideas fans send them. While the game companies ''do'' listen to their fans, they usually just want to know if the time is ripe for something they've been planning to do. (For example, no doubt a big part of the reason why the newer ''Fire Emblem'' games got worldwide release was because the fans of Marth and Roy from ''Super Smash Bros. Melee'' were wondering aloud "why the hell isn't Nintendo releasing these games outside of Japan?") They most certainly don't generally have the capability of starting a whole new game project just because someone asks. If the game companies respond by saying, as Chris so [[Homemade Nintendo Power magazine|eloquently put]], "rocks in his head", then you probably don't get a slice of their previous time for making a second impression. Simply put, Chris thinks that even when the companies aren't busy with other projects, they still have time to think of ''his'' grandiose ideas ''and those things only''. | ||
Secondly, there is an age-old problem in a litigious society: A fan writes to the company and says "I have this cool idea", the company says "thanks, but no thanks", one of the in-house writers comes up with the exact same idea by accident, and boom, you have a fan who's suing you for idea theft, and even if that lawsuit will usually go nowhere, it wastes perfectly usable time, energy and most of all ''money'' that could be used for more fruitful ventures. | Secondly, there is an age-old problem in a litigious society: A fan writes to the company and says "I have this cool idea", the company says "thanks, but no thanks", one of the in-house writers comes up with the exact same idea by accident, and boom, you have a fan who's suing you for idea theft, and even if that lawsuit will usually go nowhere, it wastes perfectly usable time, energy and most of all ''money'' that could be used for more fruitful ventures. A famous example is British novelist Terry Pratchett, who used to post in his Usenet fan group until one of the fans was convinced Terry had stolen his ideas. | ||
Therefore, most media houses will just say they will not take any ideas from the public. Game industry is not an exception. This fact has been pointed out to Chris a lot of times (and at least twice by real Nintendo representatives, as evidenced by the letters he has read in the Captain's Logs<ref>[[Captain's Log, Stardate August 15th, 2008]]</ref><ref>[[Captain's Log, Stardate February 10th, 2009]]</ref>). Unfortunately, Chris misinterpreted all this. | Therefore, most media houses will just say they will not take any ideas from the public. Game industry is not an exception. This fact has been pointed out to Chris a lot of times (and at least twice by real Nintendo representatives, as evidenced by the letters he has read in the Captain's Logs<ref>[[Captain's Log, Stardate August 15th, 2008]]</ref><ref>[[Captain's Log, Stardate February 10th, 2009]]</ref>). Unfortunately, Chris misinterpreted all this. |
Revision as of 20:43, 11 March 2010
The prospect of creating an OFFICIAL Sonichu Game is one of Chris's long lasting delusions. Being the total fucktard he is, he wants Nintendo and Sega (and possibly Sony) to team up and create this game starring his shitty excuse for a character. But, as in many other areas, Chris is not very loyal to anyone, and, because of this, he is almost as easily tricked by trolls pretending to be game developers as he is by trolls pretending to be girls.
Chris's game proposals
Unfortunately for people who want to make sense of the whole mess, Chris is extremely vague about what he envisions his ideal games to be. He seems to come up with different game ideas and names, without really bothering to make them too different from each other. The game ideas seem to come and go based on the systems Chris has owned and used at the time, and he seems to be perfectly willing to let the trolls highly competent game designers to take full charge of every aspect of naming and design these games, as long as his vague parameters are followed.
Chris has been very quiet about any sort of a concrete plans for what the games should be like gameplay-wise, and has only stated what characters he envisions the games should have, what sort of "adventures" he envisions the characters should have, and how those characters could possibly tie into level designs. According to the 13 September 2009 video, Chris only has the "story arcs" of the games in his head and on paper:
I got so many more story arcs in there than meets the eye, yes- I mean multiple character switches and I have all the story plots, I'm- I have all the story plots in my head, and ON PAPER. On paper. Including like, you know, "Hey, whatever happened to Wild Sonichu's scyther(?) father?" He gets kidnapped a long time ago. You know? He gets kidnapped. And then Sonichu actually- and then Wild Sonichu actually goes and find him. And Bubbles is on her way to an amusement park. W-, uh... Angelica goes and defend her new church. Punchy is out for a new challenge, and Magi-chan, I'm not sure about him yet. And Sonichu is out for- is out to- he's accept- he's accepted the challenge from Metal Sonichu. |
Chris hasn't, however, stated some very basic gameplay details, such as the supposed genres of the games; "Pokémon Lightning Version" is easy to figure out, but the rest are anyone's guess. He is possibly picturing the games as some sort of a continuation of the 3D Sonic game series, with Chris scoffing at the idea of the games being in 2-D (and offering no information beyond that). All this is highly alarming, because even the most clueless fangame designers can usually get this much done. Chris spends much more time pitching the game idea itself (which basically just boils down to "make these games for me", and little else), the characters (which are 100% his and no one else's, and even Nintendo needs a permission from him), and ideas concerning his personal involvement (making advertisements, and offering to act as a voice actor).
Aside of nebulous ideas about his dream Sonichu game, Chris has also proposed several different game ideas:
- Sonichu Adventure (GameCube, Game Boy Advance)
- Pokemon: Lightning Version (Game Boy Advance)
- Sonichu Advance (Game Boy Advance)
- Christian Weston Chandler's Adult Chronicles (Wii, PS2 and PS3 — but never on Hex-Box)
Ironically, Chris's dream of a Sonichu game, at least based on Miyamoto saga is that his Sonichu game isn't even really about Sonichu but rather pushing for Christian Weston Chandler's Adult Chronicles, where Sonichu and Rosechu are minor characters with the main focus on Chris struggling to adjust to adult life.
The Sonichu game was planned to be released on all consoles except the Hexbawx 360, due to Chris's pathological Sony-fanboyism and/or his unwillingness to spend his monthly tugboat on an online connection rather than games. Chris is also hoping the games to be developed on both PlayStation 2 and PlayStation 3, in spite of the fact that PlayStation 2 has been put on the back burner as far as most developers are concerned.
Plans for game add-ons
Transcending history and the world, a tale of jerkops and trolls, eternally retold:
- In Christian Weston Chandler's Adult Chronicles ad, Chris promised CWC and Sonichu-related content for Soulcalibur IV. The plan fell through because most players didn't want to get fiercely entangled in the Sonichu medallion chains.
- Over the Miyamoto Saga, the trolls convinced Chris that Animal Crossing: City Folk would get Sonichu and Rosechu as villagers.
Chris's own game development projects
Chris has chosen LittleBigPlanet as his own Sonichu game development platform of choice. So far, this has produced a lot of very jawdropping brand of failure.
Why all this is futile
Plain and simple, none of the media companies want unsolicited ideas from the public. There are several reasons for this.
Firstly, it takes effort to sift through idea piles and they can't give equal amount of thought on the bazillion ideas fans send them. While the game companies do listen to their fans, they usually just want to know if the time is ripe for something they've been planning to do. (For example, no doubt a big part of the reason why the newer Fire Emblem games got worldwide release was because the fans of Marth and Roy from Super Smash Bros. Melee were wondering aloud "why the hell isn't Nintendo releasing these games outside of Japan?") They most certainly don't generally have the capability of starting a whole new game project just because someone asks. If the game companies respond by saying, as Chris so eloquently put, "rocks in his head", then you probably don't get a slice of their previous time for making a second impression. Simply put, Chris thinks that even when the companies aren't busy with other projects, they still have time to think of his grandiose ideas and those things only.
Secondly, there is an age-old problem in a litigious society: A fan writes to the company and says "I have this cool idea", the company says "thanks, but no thanks", one of the in-house writers comes up with the exact same idea by accident, and boom, you have a fan who's suing you for idea theft, and even if that lawsuit will usually go nowhere, it wastes perfectly usable time, energy and most of all money that could be used for more fruitful ventures. A famous example is British novelist Terry Pratchett, who used to post in his Usenet fan group until one of the fans was convinced Terry had stolen his ideas.
Therefore, most media houses will just say they will not take any ideas from the public. Game industry is not an exception. This fact has been pointed out to Chris a lot of times (and at least twice by real Nintendo representatives, as evidenced by the letters he has read in the Captain's Logs[1][2]). Unfortunately, Chris misinterpreted all this.
Another thing that Chris disregards is the fact that writing games takes a lot of effort - in Edison's words, getting things done is 1% inspiration and 99% perspiration. Many good ideas don't get implemented. No one is going to invest energy in developing an idea alone if they don't know if the idea can be implemented. Game companies may be willing to negotiate a deal to use their properties (such as characters) in games developed by third parties, but those proposals are usually backed up by real companies, actual creative teams of developers, and serious, complete plans for games - if not outright working prototypes already. Even in the case the properties are tacked on the prototype later on, the prototypes are usually fully developed so that they can be used without those properties if the plans fall through. (Example: Star Fox Adventures began as a game that was completely unrelated to Star Fox universe, but Nintendo felt the game was better with SF characters.)
Theoretically, it would be possible, though highly unlikely, for Sega and Nintendo to cooperate enough the make a game featuring a Sonic/Pikachu hybrid named Sonichu. They would not, however, need any input from Chris, or even his permission, to combine characters that they own. Think about it. Of course, the idea of releasing it cross-platform for Sony consoles remains yet another absurd fever dream on the part of Chris.
The collision of Chris, Loyal Fans and would-be game developers
Chris's plea to his fans (Mid-2008)
In mid 2008, trying to cash on what he believes to be a massive fanbase (in actuality, trolls pretending to be fans), Chris implores his fans to be his personal army and beg Nintendo, Sega, and Sony to make his game (because they've probably stopped responding to Chris even with form letters).
With the Sonichu Fanbase growing wildly with lots of energtic Hype, I am ready to take Sonichu and my world of Cwcville back to Nintendo of America and SEGA of America. And upon the unity in business between Nintendo, the company who provided me with my second gaming system, the Game Boy, after my very first Commodore 64 computer, SEGA, the company who introduced Sonic the Hedgehog as not only my Life-Long Hero, after the American Rabbit, but as the True Role Model Icon I am proud to have learned some of my attitudes and beliefs from since 1991, and myself, Christian Weston Chandler, we will make Sonichu and Rosechu and their world being more Real than I was able to make them by myself with pen and markers in hand, and a vasly-knowledgeable imagination
You won't be able to truly say you've "Caught Them All", until you've caught the Original Sonichu and Rosechu in a CWC Approved Nintendo/Sega Pok'emon Lightning Version on GBA and DS to catch a great share of the other currently avilable Four Hundred and Ninty-Three Pok'emon. Think you know the ins and outs of Sonichu and Rosechu, wait until Season Two of the Comic Book Series, likely to start within the year 2009. I will withdraw myself from being as intrusive in the series as I have been so far; I've been selfish, and I'm tired of drawing myself so much. See how I take my leave of Cwcville in the Season Finale, to hopefully be uploaded and on the Sonichu Site 4th Quarter, 2008 or 1st Quarter, 2009 And because I've been hogging the spotlight, you don't know Sonichu and Rosechu as you properly should. In the first CWC Approved Release of the "Sonichu's Adventure" video game, with Nintendo and SEGA's help, on Nintendo Wii (although it was intended originally for Gamecube), with compatibility with the Wii Classic Controler as well as Gamecube Contoller, with rumble functionality hopefully. Sonichu is more than Lightning and Lightning-Speed, and Rosechu is more than delightful Bolts and Heart-Felt for Sonichu. Play on, as they rescue each other from the darkest evil that has manifested itself within some recycled nuts and bolts on the moon. And what a storyline it will have, based mostly from the comics with the duo and the Chaotic Combo as well. And I HAVE the idea for the Video Game for myself, if I can swing that with SEGA as well, an epic tale of my tragic Adult Life straight from my tortured heart and soul. I will bring the pain to the Jerkops, I will kick Mary Lee Walsh into her cauldron to burn, as well as the other villians. And I will have support from my Electric-Hedgehogs, my mother and father, my Closest Gal-Pals who I've grown to love; Megan Schroeder and Anna McLerran to name a couple, sparingly in the game. And I will square-off in the TRULY SELF-EPIC Battle between me, and my Dark Half. I plan to have THIS GAME ALONE go Multi-Console between Nintendo Wii, Playstation 2 and Playstation 3 (with downloadable content); screw the HEX-Box. And All This CAN come to Fruition... with YOUR HELP! The populace of Sonichu, Rosechu and Christian Chandler fans. All I ask for in minimum, is to contact Nintendo of America AND SEGA of America by way of POSTING in their respective FORUMS, sending them E-Mails, and, HIGHLY Recommended, Hand-Written Letters to BOTH Companies, that You Want Sonichu, and that they should get in touch with me, Christian Weston Chandler, via Telephone, Snail-Mail, or In Person; I will NOT accept E-Mail, because apparently THAT CAN be Faked.. Both Companies have my information in their computers, as I have written to them a number of times in my lifetime. Who do you want to catch? Who's the Underdog Director you've grown to know? When Do You Want Nintendo and SEGA to Talk to Me to EVOLVE Sonichu and Rosechu more Realistically? NOW!!! |
We'll get right on that, Chris.
JK Productions (August 2008)
- Main article: JK Productions
In Captain's Log, Stardate August 28th, 2008 Chris describes what he envisions for the upcoming Sonichu game being developed by JK Productions.
Miyamoto Saga (January 2009)
- Main article: Miyamoto Saga
In the beginning of 2009, Chris thought he was in talks with Nintendo about releasing the game on the Sony platform. He was, however, being trolled.
Of particular interest here (from the game design point of view, as well as deciphering Chris's intentions) was the PowerPoint presentation he made. Yet, even this presentation will disappoint most people greatly: one slide that maybe even dares to mention the topic of the discussion at hand - to wit, the Sonichu games.
Gallery
Sauces
See also
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