Difference between revisions of "Template:Chris and text"

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[[Chris and...|Introduction]]
[[Chris and...|Introduction]]


'''Body''': [[Chris and drugs|Drugs]] • [[Chris and fashion|Fashion]] • [[Chris and gender|Gender]] • [[Chris and health|Health]] • [[Chris and sex|Sex]]
'''Body''': [[Chris and drugs|Drugs]] • [[Chris and fashion|Fashion]] • [[Chris and gender|Gender]] • [[Chris and health|Health]] • [[Chris and nutrition|Nutrition]] • [[Chris and sex|Sex]]


'''Psyche''': [[Chris and coping|Coping]] • [[Chris and manipulation|Manipulation]] • [[Chris and mental healthcare|Mental healthcare]] • [[Chris and nostalgia|Nostalgia]] • [[Chris and reality|Reality]]  
'''Psyche''': [[Chris and coping|Coping]] • [[Chris and manipulation|Manipulation]] • [[Chris and mental healthcare|Mental healthcare]] • [[Chris and nostalgia|Nostalgia]] • [[Chris and reality|Reality]]  

Revision as of 03:40, 6 June 2021

Introduction

Body: Drugs • Fashion • Gender • Health • Nutrition • Sex

Psyche: Coping • Manipulation • Mental healthcare • Nostalgia • Reality

Personality: Anger • Ego • Hypocrisy • Kindness • Negligence • Remorse • Stress

Expression: Art • Censorship • English • Language • Music • Oratory • Spanish • Writing

Society: Contests • Death • The Law • Politics • Race • Religion • Sexuality • Socialization

Business: Brand loyalty • Business • Copyright • Money • Negotiation • Work

Technology: Cameras • The Internet • Science • Television • Video Games

Usage

These usage notes will not be included in articles bearing this template.

This is a metatemplate used to display the links in the Chris and Template. The format for using this template is as follows:

{{Chris and text}}

- Displays:Introduction

Body: Drugs • Fashion • Gender • Health • Nutrition • Sex

Psyche: Coping • Manipulation • Mental healthcare • Nostalgia • Reality

Personality: Anger • Ego • Hypocrisy • Kindness • Negligence • Remorse • Stress

Expression: Art • Censorship • English • Language • Music • Oratory • Spanish • Writing

Society: Contests • Death • The Law • Politics • Race • Religion • Sexuality • Socialization

Business: Brand loyalty • Business • Copyright • Money • Negotiation • Work

Technology: Cameras • The Internet • Science • Television • Video Games