Difference between revisions of "Template:Chris and text"
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[[Chris and...|Introduction]] | [[Chris and...|Introduction]] | ||
'''Body''': [[Chris and drugs|Drugs]] • [[Chris and fashion|Fashion]] • [[Chris and gender|Gender]] • [[Chris and health|Health]] • [[Chris and sex|Sex]] | '''Body''': [[Chris and drugs|Drugs]] • [[Chris and fashion|Fashion]] • [[Chris and gender|Gender]] • [[Chris and health|Health]] • [[Chris and nutrition|Nutrition]] • [[Chris and sex|Sex]] | ||
'''Psyche''': [[Chris and coping|Coping]] • [[Chris and manipulation|Manipulation]] • [[Chris and mental healthcare|Mental healthcare]] • [[Chris and nostalgia|Nostalgia]] • [[Chris and reality|Reality]] | '''Psyche''': [[Chris and coping|Coping]] • [[Chris and manipulation|Manipulation]] • [[Chris and mental healthcare|Mental healthcare]] • [[Chris and nostalgia|Nostalgia]] • [[Chris and reality|Reality]] |
Revision as of 03:40, 6 June 2021
Body: Drugs • Fashion • Gender • Health • Nutrition • Sex
Psyche: Coping • Manipulation • Mental healthcare • Nostalgia • Reality
Personality: Anger • Ego • Hypocrisy • Kindness • Negligence • Remorse • Stress
Expression: Art • Censorship • English • Language • Music • Oratory • Spanish • Writing
Society: Contests • Death • The Law • Politics • Race • Religion • Sexuality • Socialization
Business: Brand loyalty • Business • Copyright • Money • Negotiation • Work
Technology: Cameras • The Internet • Science • Television • Video Games
Usage
These usage notes will not be included in articles bearing this template.
This is a metatemplate used to display the links in the Chris and Template. The format for using this template is as follows:
{{Chris and text}}
- Displays:Introduction
Body: Drugs • Fashion • Gender • Health • Nutrition • Sex
Psyche: Coping • Manipulation • Mental healthcare • Nostalgia • Reality
Personality: Anger • Ego • Hypocrisy • Kindness • Negligence • Remorse • Stress
Expression: Art • Censorship • English • Language • Music • Oratory • Spanish • Writing
Society: Contests • Death • The Law • Politics • Race • Religion • Sexuality • Socialization
Business: Brand loyalty • Business • Copyright • Money • Negotiation • Work
Technology: Cameras • The Internet • Science • Television • Video Games