Difference between revisions of "Chaos Emeralds"
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[[File:375-ChaosEmeralds.jpg|thumb|Home-made ''[[Yu-Gi-Oh!]]'' card]] | [[File:375-ChaosEmeralds.jpg|thumb|Home-made ''[[Yu-Gi-Oh!]]'' card]] | ||
[[File:Chaos Emeralds.jpg|thumb|[[TSSSF]] card]] | [[File:Chaos Emeralds.jpg|thumb|[[TSSSF]] card]] | ||
[[File:374-ChaosEmerald.jpg|thumb|From the [[Wall of Originals]]]] | |||
'''Chaos Emeralds''' are a group of multi-colored emeralds that appear in the ''[[Sonic the Hedgehog]]'' franchise. They possess mystical powers, and to quote [[Wikipedia]], they "can turn thoughts into power, give energy to all living things, and be used to create nuclear or laser based weaponry." | '''Chaos Emeralds''' are a group of multi-colored emeralds that appear in the ''[[Sonic the Hedgehog]]'' franchise. They possess mystical powers, and to quote [[Wikipedia]], they "can turn thoughts into power, give energy to all living things, and be used to create nuclear or laser based weaponry." | ||
Since the [[Sonichu (comic)|''Sonichu'' comics]] | Since the [[Sonichu (comic)|''Sonichu'' comics]] [[Things Chris has ripped off|"borrow"]] a lot of concepts from the ''Sonic'' universe (as well as the ''[[Pokémon]]'' universe), these objects from the ''Sonic'' continuity exist within the ''Sonichu'' continuity as well. Whether this constitutes ripping off ''Sonic'' is debatable; however, since most people agree that ''Sonic'' most likely borrowed the idea from ''[[Dragon Ball]]'', which in turn took the idea from ''{{w|Journey to the West}}''. | ||
The Chaos Emeralds appear in virtually every ''Sonic the Hedgehog'' game. In {{w|Sonic the Hedgehog (1991 video game)|the original game}} and its Game Gear entries, there were six emeralds. ''{{w|Sonic the Hedgehog 2}}'' for the Sega Genesis upped the number to seven, where it remains to this day, the only exceptions being an obscure arcade game called ''{{w|Sonic the Fighters}}'', where there were eight for who the hell knows what reason, and the Sonic ''{{w|Sega Game Gear|Game Gear}}'' titles, where the | The Chaos Emeralds appear in virtually every ''Sonic the Hedgehog'' game. In {{w|Sonic the Hedgehog (1991 video game)|the original game}} and its Game Gear entries, there were six emeralds. ''{{w|Sonic the Hedgehog 2}}'' for the Sega Genesis upped the number to seven, where it remains to this day, the only exceptions being an obscure arcade game called ''{{w|Sonic the Fighters}}'', where there were eight for who the hell knows what reason, and the Sonic ''{{w|Sega Game Gear|Game Gear}}'' titles, where the collectible number of Emeralds varied from 5 to 6. | ||
What these MacGuffins can do exactly is unknown, but they've been shown to have a variety of powers over time, as stated above. In the original game, they merely unlocked the "good ending", but from ''Sonic'' 2 onwards, their main purpose was to transform playable characters into their super forms. Sonic becomes Super Sonic, [[Shadow the Hedgehog]] becomes Super Shadow, etc. The [[1998]] game ''{{w|Sonic Adventure}}'' expanded on their backstory a bit and explained that the super forms were induced by positive or negative emotions, and the infamously bad ''{{w|Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog}}'' (aka ''Sonic '06'') game expanded their roles to show that they have the power to resurrect the dead through granting wishes, further cementing their status as Dragon Ball ripoffs. | What these MacGuffins can do exactly is unknown, but they've been shown to have a variety of powers over time, as stated above. In the original game, they merely unlocked the "good ending", but from ''Sonic'' 2 onwards, their main purpose was to transform playable characters into their super forms. Sonic becomes Super Sonic, [[Shadow the Hedgehog]] becomes Super Shadow, etc. The [[1998]] game ''{{w|Sonic Adventure}}'' expanded on their backstory a bit and explained that the super forms were induced by positive or negative emotions, and the infamously bad ''{{w|Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog}}'' (aka ''Sonic '06'') game expanded their roles to show that they have the power to resurrect the dead through granting wishes, further cementing their status as Dragon Ball ripoffs. |
Latest revision as of 16:57, 23 September 2023
Chaos Emeralds are a group of multi-colored emeralds that appear in the Sonic the Hedgehog franchise. They possess mystical powers, and to quote Wikipedia, they "can turn thoughts into power, give energy to all living things, and be used to create nuclear or laser based weaponry."
Since the Sonichu comics "borrow" a lot of concepts from the Sonic universe (as well as the Pokémon universe), these objects from the Sonic continuity exist within the Sonichu continuity as well. Whether this constitutes ripping off Sonic is debatable; however, since most people agree that Sonic most likely borrowed the idea from Dragon Ball, which in turn took the idea from Journey to the West.
The Chaos Emeralds appear in virtually every Sonic the Hedgehog game. In the original game and its Game Gear entries, there were six emeralds. Sonic the Hedgehog 2 for the Sega Genesis upped the number to seven, where it remains to this day, the only exceptions being an obscure arcade game called Sonic the Fighters, where there were eight for who the hell knows what reason, and the Sonic Game Gear titles, where the collectible number of Emeralds varied from 5 to 6.
What these MacGuffins can do exactly is unknown, but they've been shown to have a variety of powers over time, as stated above. In the original game, they merely unlocked the "good ending", but from Sonic 2 onwards, their main purpose was to transform playable characters into their super forms. Sonic becomes Super Sonic, Shadow the Hedgehog becomes Super Shadow, etc. The 1998 game Sonic Adventure expanded on their backstory a bit and explained that the super forms were induced by positive or negative emotions, and the infamously bad Sonic the Hedgehog (aka Sonic '06) game expanded their roles to show that they have the power to resurrect the dead through granting wishes, further cementing their status as Dragon Ball ripoffs.
In Sonichu, the Chaos Emeralds are very rarely seen, as their roles are filled by Chris's own half-assed ripoffs named the Sonichu Balls, but they do make their own rare appearances. The only time they are actually seen in the comic is the very first episode of Sonichu #0, as the comic's opening scenes are an adaptation of the ending of Sonic Adventure, in which Sonic utilizes the emeralds to become Super Sonic. The emeralds are also briefly glimpsed once again when Sonic collides with the Pikachu that would then become Sonichu, and it is their energy that creates the Chaotic Rainbow, which created both the Sonichu Balls, Rosechu and the Chaotic Combo.
Afterwards, the emeralds never actually appear again, but after Crystal is trapped in the Dark Mirror Hole in Sonichu #6 the Chaos Emeralds are mentioned in passing, being suggested as possible substitutes for the Sonichu Balls to rescue her.
See also