Chris and art
Art has been, and always will be, Chris's selling point. From the very day "Jason Kendrick Howell" found out about Chris and his creation of Sonichu to today, many people have been drawn to Chris because of his infamous work (and stay because of what else he's done). To this day, many people wish to see more of it and will go to extreme measures to get him to work more.
When faced with Chris, most people will undoubtedly ask "is there any field of endeavour that he doesn't completely suck? Is there any field where he has shown any improvement at all?" - and one could argue that he has, in fact, got slightly better over the years. There's no question about it - the early Sonichu comics are noticeably worse than the newer ones. However, we must remember that he wasn't any good to begin with and has barely gotten any better despite of years gone by. Chris's drawings still remain disproportionate, child-like, unimaginative and HILARIOUS. GodJesus bless his little autistic heart.
Chris and the medium
tl;dr: Chris is an anti-artist.
Exercise of skills and improvement in craft
Since Chris first started drawing, his artwork has been abysmal. While it may have improved since the day he first drew Sonic the Hedgehog, there's still considerable room for improvement. Sad to say, Chris refuses to improve, thinking that what he's doing now is the shit.
As Chuck Jones said, everyone's got a hundred thousand bad drawings in them. Chris is just too lazy to get them out. Chris fails to understand that even great artists don't get every stroke down on the paper perfectly; he just scribbles down something and thinks that is the best thing he can ever do. Many beginning artists notice immediately that they can't draw worth a damn, and spend quite a lot of time erasing and redrawing. This is perfectly normal. Where Chris fails is not stopping and asking "does this look good?" If the answer is "no" the obvious solution is to keep trying. In Chris's case the answer is always "yes".
Chris appears to not draw much outside of the comic pages themselves. He almost never shows any pencil sketches (and those only when trolls whip him into releasing them), and never any practice drawings, master copies, anatomy studies, speed sketches, class exercises, scribbles on napkins from restaurants, or anything of that sort - it is easy to question whether or not he does any of the latter sorts at all. When he tried to prove his real identity, he just showed drawings everyone had seen before, some years old. Most amateur or professional artists, if put into that situation, would probably flip open their sketchbook and show new stuff they'd just drawn an hour ago. He appears to do at least some pencil sketches before drawing the comic (the hasty release of Sonichu 9 also proves that), but judging from his tutorial video, he doesn't ink the pencilings, he just re-draws everything hastily.
Comic writing and structure
Like all forms of narrative art, a comic needs a script. No one who writes serious comics keeps the scripts in their heads; most comics are scripted either in very rough sketch form, or textually, or both. When discussing the video game plans, he said his game ideas are in his head, and he'd probably says the same about the comic. If Chris has a grand plan for the comic, he's using the same "pure gold on first try" mentality as in everywhere else.
As far as dialogue writing goes, aside of no proofreading and editing, Chris's biggest sin is textwalling. Characters just can't shut up at times, and this leads to Chris forgetting that comics are meant to show the readers things, and not turn into inconveniently typeset novels without any of the requisite bits of narration and scene-setting.
When Chris draws his comic pages, he draws them while attempting to squish EVERYTHING onto the page. He leaves nothing to the imagination as he will try to show everything that has happened on one page. One of the earliest examples of this can be seen with Sonichu 0 with the Pikachu running into action at the same time Sonic turns into Super Sonic and attacks Perfect Chaos. Where most comics tend to have six panels of action at most, Chris slams in a whopping 10 panels onto the page. The end result of trying to cram as much action as he can is an amazing mess, unable to tell what is going on on a certain page. The manhandling of the material is a symptom that, once again, speaks of lack of planning, preparation and refining-based approach.
Choices of materials and technology
While it's true that buying fancy pens won't make you a great artist, they certainly help. Chris doesn't believe in high-quality, or even medium-quality, mediums. Cheap paper, cheap pens, Crayola Fucking Magic Markers - serious artists would invest a little bit more of thought on these issues as well.
The less we say about Chris's use of computers in putting the final touches in his comics, the better. He uses Comic Sans, for crying out loud, the worst typographical blasphemy possible for professional artists, horrendously angry artists who will make you taste the curb. Just download something from here, man.
Drawing techniques
Chris has never even learned to hold a pen correctly. He draws with his index finger sticking out and bent around the pen, instead of holding the front with the thumb and forefinger like regular people do.
Chris doesn't have a working drawing process. Well prepared is half done, and most artists spend most of the time in the preparation phase: sketches, sketches, sketches. Chris, on the other hand, seems to focus on what is admittedly the most taxing part of drawing: colouring and putting the final little details in. As said above, Chris hastily sketches something or draws outlines, then colors the drawing in. The whole point of pencil sketches is that you know beforehand where the ink goes; the idea is to make sure your drawing looks right before you make hard-to-repair mistakes. The whole process of refining the work and whittling out imperfections one by one until you're satisfied with the end result is probably something that would cause too much stress. Chris is incapable of drawing simple straight lines or even coloring within his lines 100% of the time.
Visual style and anatomy
Chris started out with a cartoony style. Things changed as Chris got into anime, as well as manga, and sought to emulate them, all to impress his then-current gal-pal, Megan Schroeder. As like many amateur western artists who ape the style without attempting to adapt it, he simply uses the cliches of "anime style"... Big eyes, speed lines, panty shots and many of the cheesier conventions. There is no attempt to incorporate, fuse or otherwise adopt manga elements in a creative and original manner. Chris is no Go Nagai, nor has he probably even heard of him.
Tying in with this, Chris shows no interest in proportion or even basic anatomy. The manga style allows for some artistic license when drawing human beings, but Chris's should nevertheless be revoked. From one drawing to the next, Chris draws his characters - and even himself - differently. Limbs change shape, heads change size, and faces become unrecognizable. If were even to practice in the slightest degree, anatomy and character design would be more consistent.
Chris's use of color is rather staggering, and it's hard to even begin describing it. Because he colors everything with markers, he uses a lot of flat, basic colours, often as bright as possible. He often doesn't even try finding natural shades of things, or sometimes even shades that would fit in the drawings at all. This is the prime reason why his drawings look so childish.
Chris and the industry
In the Sonichu Chronicles and Chris's resume it's revealed that Chris is under the impression that his art isn't just good, but professional quality, and that he aspires to get into the comics and video game business.
In his resume, he talks about his desire to work as an artist for a professional comic company (such as Archie Comics or Marvel) creating specifically his Sonichu comics. No word on whether or not he actually submitted anything to these companies, or if they replied.
It has been demonstrated again and again that Chris has little concept of how the creative industries work, which is quite strange - one would assume that a person seeking a career in the industries would at least take some effort to find out how the said industries work. Publishing industry does not want or seek resumes - they make publishing contracts on completed manuscripts and works that have been submitted to them. Comic publishers don't employ artists unless they have a portfolio of work, and top-notch publishers probably want actual previous publication credits before they let the artists mess with their priceless properties on their dime. Chris hasn't even tried any self-publishing channels, and the thought of monetizing his web comic hasn't crossed his mind either. It also took a while for Chris to come up with the idea of drawing on-camera.
In the Sonichu Chronicles he gives Shigeru Miyamoto "permission" to use the cover to his hand-drawn Nintendo Power magazine as the inevitable cover for when his game is created, even though it's several years old (and, in fact, even worse than Chris' current skill at art).
Originality
He has none. Let's leave it at that.
Plagiarism and stealing
- See also: Chris and copyright
From the day Chris drew his Homemade Nintendo Power magazine, it's easy to see that Chris copies what he sees. This easily started with his drawings of Sonic, Mega Man X and the like on there, but it really spiraled out of control with the creation of Sonichu and Rosechu. It's easy to see that, whenever Chris needs an awesome pose or something for a character, he'll usually fall back on what he's seen. This usually means that he'll take a piece of artwork and change it to his own needs. For example, Rosechu's nudes in Episode 17 are actually tracings of Sonic, Transformers and Family Guy porn, as seen below.
Even more so, Chris isn't above stealing and even altering others' work just to make it his own. Sonichu's easily a given, but it's really evident when he steals from his TRUE and HONEST fans and sweethearts. Megagi, Jiggliami and Layla were taken from, respectively, Megan, Blanca and Ivy after they abandoned him. The character of Simonla Rosechu was created when Chris took a character Evan created, Simonchu, and slapped breasts and a china on it. Chris frequently didn't credit original artists when posting fan art to deviantART, and the current CWCipedia fan art page has no credits whatsoever, apart of a brief mention of PandaHalo. Yet, in the not-so-unlikely opposite case, if one were to steal Sonichu, there'd be hell to pay.
Rule 34
As Chris has no shame, neither do his pictures. Many of Chris's drawings have been outright explicit and caused quite a stir with people. Of these pictures, the most damning one of all is the infamous ShecameforCWC.jpg, which brought an end to the Megan Saga and cemented the notion that Chris was an incestuous pedofork. It's these artworks that provoked him to up the age on all of his Sonichus and Rosechus so they can be true, loving couples without any of that messy pedofork undertones.
Still doesn't work, as one of his recent pieces of art ended up getting him tossed out of DeviantArt (again).
The pictures below are a group of Rule 34s Chris drew for Sonichu 8. As seen in this gallery, Chris can't even copy bad porn to save his life, with Rosechu turning into a deformed monstrosity in each panel, all for the sake of sex. Especially noticeable is the final picture, which shows off a recurring trend in his pictures: the "Glowing Ethereal Cunt of All Ages", in which Chris draws the "cum" from the woman AROUND and OUTSIDE the vagina instead of from the inside, leading it to have a "glowing" effect.
Rule 34 (tracing) gallery)
Chris and... |
Body: Drugs • Fashion • Gender • Health • Nutrition • Sex Psyche: Coping • Manipulation • Mental healthcare • Nostalgia • Reality Personality: Anger • Ego • Hypocrisy • Kindness • Negligence • Personality • Remorse • Stress Expression: Art • Censorship • English • Language • Music • Oratory • Spanish • Writing Society: Contests • Death • The Law • Politics • Pornography • Race • Reading • Religion • Sexuality • Socialization • Sports Business: Brand loyalty • Business • Copyright • Money • Negotiation • Work Technology: Cameras • Electronics • The Internet • Science • Television • Video Games |